Sense basically consists of a stair climbing to a viewing platform.
The viewing platform acts as an advertisement to the passerby to participate
and rewards the successful participant. The stair is divided into two halves by
a single wall. Each side of the wall, the stair is interrupted by three doors.
Each door presents two things to the participant: a puzzle, and the solution to
a very similar puzzle on the other side.
Each participant is invited to
either solve a puzzle on their own or communicate the key to the other
participant via a simple voice plate.
The first door presents a simple
template for each participant. A picture of a door handle on the wall indicates
which way the other door handle turns. In the puzzles that follow, each door is
locked by a puzzle; the puzzle can either be solved on the spot, or solved
using the key presented on the other side. The real challenge lies not in the
puzzle, but by communicating a key from one side to another using language.
The puzzles themselves are interchangeable and
can be reset to promote repeated play. The viewing platform provides a
rewarding view of the precinct, and participants can leave either opening the
doors in reverse or taking the slide to the bottom.Puzzle Stair: Each "Cell" of the puzzle stair has a puzzle to solve. |
Puzzle Stair: Participants ascend in stages |
Puzzle Stair: Single Puzzle "Cell" showing puzzle keys and doors. |
Puzzle Stair: Particpants cooperate to solve each "cell" of the Puzzle Stair. When a puzzle is solved, the doors slide open. |
Puzzle Stair: After proceeding through the puzzles, the participants are rewarded with a veiwing platform and option of sliding down to ground level. |
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